Merge To Battle

Merge To Battle

Merge to Battle is a cool real-time evolution strategy game for everyone.
The main goal of the game is to capture all the castles that stand in the way of your knights.
Build and upgrade your castle, upgrade your troops by dressing them in legendary armor and get an invincible fortress!
Explore the entire evolution of warriors by combining two units into a new even stronger one!
Attack to take control of the enemy castle.

Gameplay Guide for Merge To Battle

- Develop troops to become stronger!
- Build and upgrade your castle to be invincible!
- Connect warriors with each other to get stronger ones!
- Explore the whole evolution of your knights!
- Drag warriors onto the battlefield to send them into battle!
- Install archers on towers to keep enemies away from the castle.
- Capture castles to take their gold for yourself.
- Explore the world as you travel through colorful battlefields.

Is this game designed for a younger audience?

No, I would not recommend Merge To Battle for kids.

Who is the creative mind behind the development of this game?

This game title was created by DAPALAB.

What gender group is this game targeted towards?

This game is most appropriate for Male.

Who is the target age group for this game?

The game is intended for players in the Kids, Teens, Young Adults, Adults, Seniors age group.

What is the game’s genre classification?

The label for this game’s genre is Battle, Merge.

What kind of game development environment was employed to create this game?

The game development technology powering this game is WebGL.

What are the identifying tags for this game?

The tags that describe the game are 1player, archery, battlefield, defence, evolution, warrior.

Does the game support play on smartphones or tablets?

Yes, Merge To Battle is designed to work on mobile.

Are there any blood-related elements in the game?

Yes, Merge To Battle depicts bloodshed.

Is there any form of harm or cruelty in the game?

Yes, Merge To Battle contains violent or cruel content.
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